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- #ifndef ui_h
- #define ui_h
-
- #include "go.h"
-
- class UI {
- public:
- virtual void Go()=0;
-
- virtual int operator!()=0;
-
- virtual void PlaceStone(bVal color,int x,int y)=0;
- virtual void RemoveStone(int x,int y)=0;
- virtual void PrisonerReport(int black,int white)=0;
- virtual void ShowResult(int wt, int bp, int bt, int wp)=0;
- };
-
- extern UI* ui;
-
- #endif
-